Pok Deng Game Rules

There are 8 decks of game cards used and no joker card is used in the game.

At the start of a new shoe, the dealer will shuffle the cards and insert the “cut card” into the shoe.

Then, the dealer will draw a card from the shoe and turn it over. This will determine how many cards the dealer will burn. The value of the card decides the number of cards to be burnt – except a 10 or face card, which will result in burning 10 cards.

When the dealer draws the “cut card”, the current round will be the last round. More cards will be drawn in order to complete this last round.

After the last round, all cards will be shuffled and put into the shoe to start a new shoe.

There are 10 different choices of betting:

Player 1Player 2Player 3Player 4Player 5
Player 1 PairPlayer 2 PairPlayer 3 PairPlayer 4 PairPlayer 5 Pair

How to Win

Player 1 to Player 5

Players 1 to 5 compare their hands to Banker’s separately. The hand with the higher points value of the cards is the winner.

Player 1 Pair to Player 5 Pair

Player Pair wins if the hand of the corresponding Player is a pair.

Gameplay

Bets are accepted after the countdown begins.

At the beginning of a round, the dealer draws a card (face down) from the shoe. This card is burnt. Then, the dealer deals two cards to each Player, with Banker being the last.

Dealing order of the game:

First cardPlayer 1, Player 2, Player 3, Player 4, Player 5, Banker
Second cardPlayer 1, Player 2, Player 3, Player 4, Player 5, Banker

When the countdown is over, no more bets can be placed. The dealer will then reveal the cards starting from Player 1 to Player 5, and Banker will be the last.

Each Player compares his or her hand to Banker’s hand.

9 points is the highest value, while 0 points is the lowest. Cards are given point values as follows: Ace = 1; 2-9 = face value; 10, J, Q and K = 0.

The hand is valued by the unit digit of the sum of two cards when it exceeds 9 points. For example, if the two cards were an 8 and a 7, the total would be 15 and the value would be 5 points.

For Player 1 Pair to Player 5 Pair, the Player Pair wins if its hand is a pair.

Payouts

Basic Types

Bet TypeLosing OddsWinning Odds
Player 11:11:1
Player 21:11:1
Player 31:11:1
Player 41:11:1
Player 51:11:1

Special Patterns

(A flush, a pair or special combinations)

Bet TypeLosing OddsWinning Odds
Player 12:12:1
Player 22:12:1
Player 32:12:1
Player 42:12:1
Player 52:12:1

Player Pair Types

Bet TypeLosing OddsWinning Odds
Player 1 Pair1:111:1
Player 2 Pair1:111:1
Player 3 Pair1:111:1
Player 4 Pair1:111:1
Player 5 Pair1:111:1

Special Patterns

Whenever Banker or a Player wins the round with a special pattern (a flush, a pair or any hand listed in Special Combinations), the odds would become 2:1. (For exceptions, please refer to the section Notes.)

Special Combinations

When special combinations listed in the table below appear, the hand value is counted as between 7 and 8 points.

Following shows the special combinations and their ranks:
9 > 8 > AK Flush > Special Pairs > Face-card Combo > Single Face-card with No Point > Flush with No Point > 7 > 6 > 5 > 4 > 3 > 2 > 1 > 0
Point Combination Illustration
7.5 AK Flush A and K of the same suit.

A

K

A

K

A

K

A

K

7.4 Special Pairs Only pairs of A, 5, 6, 10 (of any suit) are counted as Special Pairs.

A

A

5

5

6

6

10

10

7.3 Face-card Combo Two face cards (of any suit) are counted as Face-card Combo.

J

J

J

Q

J

K

Q

Q

Q

K

K

K

7.2 Single Face-card with No Point Any combination of a 10 and a face card (of any suit) is counted as Single Face-card with No Point.

10

J

10

Q

10

K

7.1 Flush with No Point Two non-face cards of the same suit with a combined total of 0 points are counted as Flush with No Point.

A

9

2

8

3

7

4

6

Banker and Player may share the same pattern or have the same hand value in the same round. For example, both Banker and Player 1 may have a Special Pair (7.4 points), resulting in a “tie”.

Notes

  1. When a player bets on Player 1, Player 2, Player 3, Player 4 or Player 5, the system will deduct the player’s balance by 2 times of the “bet amount”. Players should check whether there is sufficient balance.
  2. Generally, the odds should be 1:1 when betting on Player 1, Player 2, Player 3, Player 4 or Player 5.
  3. When Banker wins with a flush, a pair or any one of the special combinations listed in the table above, the losing odds would be 2:1 (See Example 4 & Example 6).
  4. When Player wins with a flush, a pair or any one of the special combinations listed in the table above, the winning odds would be 2:1 (See Example 3).
  5. When Banker has 0 points or 6 points, even Player wins the round with a flush, a pair or any one of the special combinations listed in the table above, the winning odds remain at 1:1 (See Example 8).
  6. When Player has 8 points or 9 points with a flush or a pair, even Banker has 0 points or 6 points, the winning odds remain at 2:1 (overriding Point 5) (See Example 9).

Examples

Example 1
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 2

4
8

Player 1: 3

6
7
Payout
Player 1 Wins

Player 1 wins with 3 points, at winning odds of 1:1.

Return

300 is returned to the player.
Bet Amount 100 +
Withholding Amount 100 +
Win 100
= 300

Example 2
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 5

2
3

Player 1: 1

9
2
Payout
Banker Wins

Banker wins with 5 points. Player 1 loses at odds of 1:1.

Return

100 (withholding amount) is returned to the player.

Example 3
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 7.2

Q
10
 

Player 1: 7.3

Q
J
Payout
Player 1 Wins

Player 1 wins with 7.3 points, which is a special combination (“Face-card Combo”), at winning odds of 2:1.

Return

400 is returned to the player.
Bet Amount 100 +
Withholding Amount 100 +
Win 200
= 400

Example 4
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 8

8
J

Player 1: 5

9
6
Payout
Banker Wins

Banker wins with 8 points and a flush, which is a special pattern. Player 1 loses at odds of 2:1.

Return

No amount is returned. The player loses 200.

Example 5
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 1

6
5

Player 1: 1>

J
A
Payout
Tie

Both Player 1 and Banker have 1 point, even if Banker is holding a flush, the game is a tie.

Return

200 is returned to the player.
Bet Amount 100 +
Withholding Amount 100
= 200

Example 6
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 7.3

J
K

Player 1: 4

5
9
Payout
Banker Wins

Banker wins with 7.3 points, which is a special combination (“Face-card Combo”). Player 1 loses at odds of 2:1.

Return

No amount is returned. The player loses 200.

Example 7
Bet Type Player 1 Pair
Bet Amount 100 Withholding Amount 0
Total Amount Deducted 100
(No amount is withheld for Pairs)
Results Banker: 4

6
8

Player 1: 7.4

10
10
Payout
Player 1 and Player 1 Pair Win

Player 1 Pair wins, at winning odds of 11:1.

Return

1,200 is returned to the player.
Bet Amount 100 + Win 1,100
= 1,200

Example 8
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 6

2
4

Player 1: 7.4

5
5
Payout
Player 1 and Player 1 Pair Win

Player 1 wins with 7.4 points. Despite being a special combination (“Special Pairs”), the winning odds remain at 1:1 because Banker has 6 points.

Return

300 is returned to the player.
Bet Amount 100 +
Withholding Amount 100 +
Win 100
= 300

Example 9
Bet Type Player 1
Bet Amount 100 Withholding Amount 100
Total Amount Deducted 100 + 100 = 200
Results Banker: 6

9
7

Player 1: 9

K
9
Payout
Player 1 Wins

Player 1 wins with 9 points and a flush. Even Banker has 0 points or 6 points, the winning odds remain at 2:1.

Return

400 is returned to the player.
Bet Amount 100 +
Withholding Amount 100 +
Win 200
= 400

Roadmap Symbol Explanation

Symbol Explanation
Outer Circle Flush
Yellow Dot Pair
Blue Circle Player Wins
Grey Circle Player Loses
Green Circle Tie

Error Handling

In the event of an unexpected issue in the game, system or procedure, the game round will be temporarily paused while the dealer informs the supervisor. If the issue can be resolved quickly, the round will resume and continue as usual. If an immediate resolution is not possible, the round will be cancelled, and all bets will be refunded.

Supplementary

The maximum RTP of the game is 98.75%.

In case of any discrepancy or inconsistency between the English version and its translations in other languages, the English version shall prevail.